![]() Like the finest Swiss watches, the movements are incredibly intricate. Watch the “hands” on selected mini-clocks shift in unison to count up elapsed time. See the Pen Digital Clock with Vue.js by Toshiyuki TAKAHASHIĪ clock made up of…clocks? It may sound far-out, but that’s exactly what this CSS-only snippet is. Built with Vue.js, it shows how design can add a welcome dash of personality to even the most basic of technologies. While our first example may fit in with more traditional timepieces, it also features an ultra-modern look. ![]() Let’s have a look at some code snippets that you can use to bring time-related functionality to your projects. Plus, they can play an important role in the overall user experience. Whether you’re displaying the elapsed time of an event such as an online quiz or the amount of days until a big product launch, these items can add a bit of excitement. However, that’s only genuinely useful in certain situations, considering our device screens already display the basics.Īn area where time really shines is in counting up or down. Sure, a traditional clock can add to the aesthetic of a website or app. But it’s not at all limited to what we typically wear on our wrist or hang on the wall. Var start = document.The act of displaying time is quite popular on the web. Var minute_text = cd.minutes + (cd.minutes > 1 ? ' minutes' : ' minute') Įl.innerHTML = minute_text + ' ' + cd.seconds + ' ' + second_text + '' You should get it once per function call at the beginning and cache it.Īt that point, you function would look more or less like this function countdown(element, minutes, seconds) Įlement = 'countdown1' ? cd = countdown1 : cd = countdown2 So they really shouldn't be there.Ī performance issue, you may want to know about is that you are doing a DOM lookup for the counters EVERY second. That variable will be set to the click event on the event handler (and again, is not being used) and will be undefined on setInterval. Then, you have a timer variable as a parameter for the click handler and setInterval but never used. Get rid of one of them (preferably get rid of the inline version). Secondly you are setting the click handler BOTH inline and within the script. The minutes and seconds are probably best passed as parameters and interval should be defined within the scope of function. That way, every time the function is called, a new set of variables is created for its execution. So first thing is to get rid of the three variables at the top and recreate them WITHIN the scope of the function. If you want a reusable timer, you can't hard set the variables it will use. ![]() There are few things you're doing that prevent you from expanding the code. Var start = document.getElementById('start') ![]() Var minute_text = minutes + (minutes > 1 ? ' minutes' : ' minute') Įl.innerHTML = minute_text + ' ' + seconds + ' ' + second_text + '' Var el = document.getElementById(element) ![]() Is there anyone who can easily change this script to a functioning one for two timers? Here's the script I'm using, but I don't know how to duplicate the timer and let each timer work independently. timer1 lasts 10 secs and timer2 lasts 20). The timers need to have a start button and both have different timings (i.e. Currently working on a project that requires two timers on one page. ![]()
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